| :: First of all you have to find some reference images in the internet...i've mine using Google. (just click on the images on the right, to view the Hi-Res-Version) :: |
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| :: In Side-View create several Nurbs-Curves, try to get the shape as good as possible...just scale the curves (all 3 vectors X/Y/Z!) :: |
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| :: Then create the loft, now you have to tweak some CV's to create the belly, and some other details..whatever you want :: |
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| :: Now project a Nurbs-Circle onto the Main Body, duplicate it several times to get the rough shape of the eye :: |
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| :: And loft again. I've also created a half-Sphere in the middle...that's the eyeball :: |
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| :: The same technique, we've used for the body, we'll now use for the back fins, just create a small Nurbs-Circle, duplicate it, copy, move...just take a look at the image, and see, what I mean.... :: |
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| :: Loft again..maybe you need to tweak some of the circles, created before..but thanks to construction-History that should be no problem :: |
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| :: Perform this for the rest of the fins...all of them were attached to the main-body using fillets of all kinds ;O)) :: |
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| :: To create the things between, just duplicate some of the rear-fin curves, and in side-view draw the outline-curve. Take care, that all the curves touch each other..use the snap to point Shortcut to do this. I've colored the curves you need to perform a Birail 2 surface :: |
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| :: Use the Birail2-Tool to create the "skin". Afterwards tweak some CV's to get the "fluffy" shape...with every tool you like :: |
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| :: Use these technique to create the missing ones....and you're finished :: |
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| :: And for those, who want to create the same transparency-look, here's the shading network..no magic...such that simple :: |
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